That means it does have some vulnerability around the head several frames after it starts. ![]() Meanwhile, the jab Dragon Punch is back to New Ken’s in ST. It’s still invulnerable on the way up though, which gives it plenty of uses. The fix only really affects the fierce Dragon Punch though, because I removed the juggle on the medium Dragon Punch entirely. A bug in Ken’s juggling system allowed his juggles to go beyond 3, but that’s now fixed. His medium Dragon Punch was supposed to be a 2-hit juggle that could sometimes get a 3rd hit in some situations. If you played the online beta test after we patched it, then you already saw the new Ken.
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